So, we've finished up where we strongly expected to be – with the Multiplayer game being the equivalent car-wrecking experience to the Single Player, and vice-versa. But there was an 'aspiration' within the team to push the MP number up. The game has been developed from the beginning around a 6 car grid, and all the early benchmarking for complexity of models and the tech requirements were based on this number. Simply, because it results in a vastly more stable and smooth MP experience. "'But why the 6 Car MP maximum?' we hear you cry. Jumping out ahead of the expected complaints, they write: The game's last ever Early Access update is now out, which stabilises a few known issues, game crashes included, and sets a new maximum count of six cars in multiplayer.Īnd yes, Stainless Games is aware this sounds slightly odd. Carmageddon: Reincarnation is very nearly out of Early Access Beta, which means you can start feverishly throwing together Finish Line puns while I grit my teeth.
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